

I can understand some things like meeting Caesar in New Vegas, which is a forced encounter in certain situations, but it's used for another purposes. Didn't the game told me before I shouldn't mess with factions I don't wanna be involved in? It feels awkward being forced to interact with a faction in such a way, just to get a lead for the main quest. The only lead you get to carry on your mission to find the Rebirth can be found by directly speaking to Sebastian, the leader of Mutant Hunters. So you go for Empire, pick up Lystra, run some introductory errands, come from Corath to continue working for the Empire, complete all of their quests and. So then you come to Albuquerque, and you dislike Mutant Hunters, for example, like I did. And I can't just turn my back on him by accepting a higher price from the sheriff. So I couldn't actually help Carpenter to save his son, because Senor orders me to kill him. I learned the hard way that accepting jobs from shady Mexicans in a casino may result in certain disfigured human-like creatures with heavily burnt skin simply hate me from now on permanently. The opposing faction is an enemy from now on. The game teaches you a simple fact - if you side with one faction, there's no turning back. They didn't really affect my overall opinion of the mod, but I feel skipping them will be unfair.įirst of all, the game design.

The mod itself has some flaws I couldn't ignore though. That's all I have to say about how amazing those characters were crafted. I was looking for quests to trigger dialogues with my trusted companions. I wasn't searching quests to get rewards or advance in uncovering the mystery behind your PC. After PROGEMA's puzzle and Keri's comment on how worried Lystra was the whole time your PC was trapped inside the facility, I couldn't help but think: "these companions are friggin awesome". They speak to you, to each other, argue, chatter, have their own views on every situation they encounter. So, what do we get? Awesome companion interactions. Fallout 2 companions had more realistic alignments to some point, but in the end, they weren't as fleshed out as Resurrection ones. you guessed it, a good character.īut it's not a bad thing in my opinion. She doesn't like to side with one side only and views everything from her personal standpoint. They seem to be cliché and tend to have strict, karma-related personalities.

My most beloved thing in this mod are companions. Well, how couldn't I? It's a high quality old-school Fallout stuff from fans to fans, it can't be bad.
